AI Insights · Timothy · January 2025
Top 5 Maze Games in Sweden: Q4 2024 Performance on Unified Platform
Explore the performance trends of the top 5 maze games in Sweden during Q4 2024, covering weekly downloads, revenue, and active users.
In the fourth quarter of 2024, the maze game genre in Sweden saw varied performance across the top five titles on a unified platform, combining data from both iOS and Android. This analysis, based on Sensor Tower data, provides insights into weekly downloads, revenue, and active user trends.
Laser Bounce Puzzle, published by IEC Games Australia, experienced fluctuations in its metrics. Weekly revenue peaked at $24 in late October but declined to $0 by early December, before slightly recovering to $15 by the end of the year. Downloads started at 1.2K, dropped to a low of 170 in early December, and rebounded to over 500 by the end of the quarter. Active users also showed a similar pattern, starting at 2.9K, dipping mid-quarter, and ending strong at over 3.2K.
Multi Maze 3D from CrazyLabs LTD, saw no revenue during this period. However, downloads surged from 1 in late October to a high of 1.5K in mid-November, stabilizing around 500 by the end of December. Active users increased significantly from 1.5K to a peak of 3.8K in mid-November, before settling at around 2.7K.
Water Connect Flow, published by HM Games Pty Ltd, had modest revenue peaking at $9 in November. Downloads started at 89, peaked at 787, and ended the year at 463. The app maintained a strong active user base, consistently above 9K, with a peak of over 11K in November.
Balls Factory: Tap to Escape by tastypill, launched in October, saw an interesting trend. Revenue was negligible, but downloads dramatically increased from 20 in early November to over 1.4K by early December. Active users rose from 1 in late November to over 1.9K by the end of December.
Finally, Maze for Kids from Crab's Games, demonstrated stable revenue around $7-$9 throughout the quarter. Downloads fluctuated slightly, peaking at 325 in late December. Active users remained stable, with a slight increase towards the end of the quarter, reaching over 3K.
For more detailed insights and data, visit Sensor Tower's website.